![]() To keep him happy, you should also let him win sometimes. It's easy to do that by typing "play with me", after which you can play cards. When his mouth hangs, he is sad and you should play with him. His facial expression also tells you about his mood. If you ask him to write you a letter, he'll type on his typewriter about his feelings and what he misses. Moreover, your LCP likes to use the phone very much. You need to provide food and drinks, give him gifts like new records (CDs didn't exist back then :)) and books, or caress him from time to time. However, you are responsible for the survival of the LCP. The game doesn't have to be running permanently to simulate time. Each time you restart the game, a session count is incremented. At the start of the life of each LCP his name and appearance will be randomly picked and saved to "UR-floppy" (Note from H.T.W.: In the first series each disk contained a different character, see Miscellaneous / Game History). It is in fact of course merely a simulation of the above. Every computer should have a different LCP, who is usually accompanied by a dog as a pet. Little Computer People - LCP), which can be made visible by providing accommodation. This "House on a Disk" is based on the theory that every computer has an "occupant" (i.e. According to the description of the publisher Activision the program delivers the code which is necessary to represent a fully furnished house on a computer. 8.1 Game History - David Crane, Programmer:. ![]()
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